# Mission

Osiris team’s mission is to build a system where creators will be able to craft, play, share, and trade without central control, enjoying secure copyright ownership with the ability to earn Osiris.&#x20;

Osiris team believes these innovations are important, for while the current market for voxel-based creation games already has 500,000,000 Creators and 160,000,000 MAUs, it suffers from four key problems that could hinder future growth if not addressed:&#x20;

● The centralization of user-generated content in dominant titles such as Minecraft and Roblox limits creator rights and ownership;&#x20;

● Central control over the trading of virtual goods created by players restricts players from generating fair value for their creations, limiting what they can or cannot sell and/or taking a significant portion of the sales revenue;&#x20;

● Given the nature of voxel art, it can be difficult to prove creative ownership of works, especially as content is copied, altered and built upon; and&#x20;

● Existing game marketplaces are based on fiat currencies, which do not support true microtransactions and are vulnerable to credit card fraud that can unbalance in-game economies
