Game Engine

We have developed a custom Voxel Engine on top of Unity engine.

Our engine leverages the power of the new Unity Data Oriented Tech Stack (a.k.a. DOTS) by making extensive use of the Entity Component System (ECS) and the Jobs system.

By using Unity's new Universal Render Pipeline (URP) we are able to support Mobile platforms in the future, without sacrificing the render quality of our game for Desktop platforms.

Our engine also implements support for our custom Voxel Models, Rigging and Animation formats (VXM, VXR, VXA) from our in-house Voxel Editor (3dsense).

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