Map - LANDS

The persistent map determines a player’s specific LAND coordinate. In most blockchain games where player domains are sold like real estate, the specific location of a domain is of paramount importance as it will determine who and what you are next to. Similarly, in Osiris there is a finite amount of LANDS, and their location is determined initially in the map, and cannot be moved from one coordinate of the world map to the other.

There are several advantages to this structure:

● Players have the agency to combine LANDS to create a bigger gaming space with and near their friends; and

● Friends can cooperate in the creation of these larger experiences by building experiences together within the combined LAND and thus sharing the rewards (whether financial or purely social or artistic).

There is also an economic incentive for players to work together via a combined LAND. For instance, if several players band together they can create a ‘theme park’ experience, with each member focusing on a key attraction, or members can focus on distinct neighborhoods that together create a ‘city’ experience. In each case, the team effort allows players to cooperatively create a stronger incentive for players to visit and enjoy their creations—and more visits results in more revenue to be shared.

It’s true that a single player with one LAND can keep all the revenue from that LAND, but a larger, more diverse collection of LANDS combined can boost financial rewards to be shared by charging, for example, for a SUPER PASS that allows a player to visit all the gaming experiences in a combined LAND, with the revenue from the SUPER PASS shared between all the owners of said LAND.

There will be limits on joining LANDS together to keep certain conglomerations from having too much control and power against solo players.

Recent information has been released on Osiris Transportation System.

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