> For the complete documentation index, see [llms.txt](https://osiris-2.gitbook.io/osiris/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://osiris-2.gitbook.io/osiris/technology/multiple-class-fungible-token-mcft/interoperability.md).

# Interoperability

As we use Binance as the substrate of our BSC-1155/BSC721 implementation, any platform / wallet that supports BSC-1155/BSC-721 will be able to inspect and use our ASSET. This means independent developers could rely on the plethora of ASSETS our players will be creating.&#x20;

Osiris gaming environment will be divided into 5 types of tokens:&#x20;

● OSR (our game currency used across the system)&#x20;

● LANDS (Worlds in which players play that are created by the community)&#x20;

● ASSETS (Voxel models created by players and traded in the marketplace)&#x20;

● GEMS burnt to give attributes to ASSETS. They are BEP20 tokens&#x20;

● CATALYSTS burnt to mint ASSETS. Depending on their power, they allow users to associate a certain number of GEMS to an ASSET. They are BEP20 tokens.

Token contracts are responsible for:&#x20;

● Keeping track of creator (the address that minted the token)&#x20;

● ownership&#x20;

● transfers&#x20;

● Emitting events when the state changes
